↑ Nasus's profile page at LeagueOfLegends.com. Fandom Apps Take your favorite fandoms with you and never miss a beat. Titanic Hydra should cover more basic attack-focused Juggernauts with their own option while providing a decent stretch goal for other Juggernauts having a great game to shoot for. Quick note - VFX, audio, and icons are still work in progress. This thread is a great place to leave feedback if. I'll explain quickly. Titanic Hydra is a good item for AA based bruiser. The lack of lifesteal and raw AD on it makes it so this item is not interesting for melee carries like or which is a good thing. Overall, I like the item and I think that it is well thought. Still, I have 2 problems wi. I can no longer invade enemy after he does his gromp, kill him and take the blue, then gank mid and make a huge early advantage. Jungle was changed, Shaco was killed. Shaco was known for his Scaling, 100% bonus AD on E, 220% crit damage on Q 20% more dmg from backstab, the more burst items you had, the more AD you had, your damage was.
Does Nasus Q Dmg Work With Titanic Hydraulic
Hi, I've been maining Renekton sience i was lvl 20. I usually build him as an off tank and u can't say he doesn't fall off late game. He doesn't have as much damage as in early game and has a hard time killing in team fights. He kind of become a piace of meat to block the enemy carry for enough time for your team to get kills. So got down to work on a build that makes him still be very dangerous in late game. Here is the result.
Starting Items:
Armor Cloth/Null Magic Mantle + Health Potions
Core Items:
Brutalizer, Sunfire Cape, Boots of Speed. If agains ap top consider Hexdrinker as first item. If enemy team has high ad champions consider Thornmail instead of Sunfire Cape.
Normal Full Build
Mercury's Treads/Ninja Tabi, Sunfire Cape, BOTRK, Bloodthirsterer, Black Cleaver, Maw of Malmortius(if enemy has ap mid)/Randuins Omen(if too many enemy ad)
Mastering the E-W-Q-E combo is crucial regardless of the build you are useing. Useing this build Renekton will still be a powerhouse even in late game. It is a little bit more dangerous in lane becouse u have less resistence to ganks but if warded properly u can be relatively safe. Botrk is not only a great item to face tanks and offtanks but also very good to push towers, renekton pushes minions very fast and combined to botrk's AS u can take down a couple of towers very fast. U also can charge BT very fast and useing your ulti u will have around 3500 hp and good MR and Armor.
Pros:Can handle almost any champion top, Very good at pushing, Can easily take down enemy carry, Still quite durable, Can 1v1 anyone in late game.
Cons:Requires proper warding, Can't enter teamfight/initiate recklesly, Items cost a lot so u must farm well.
Starting Items:
Armor Cloth/Null Magic Mantle + Health Potions
Core Items:
Brutalizer, Sunfire Cape, Boots of Speed. If agains ap top consider Hexdrinker as first item. If enemy team has high ad champions consider Thornmail instead of Sunfire Cape.
Normal Full Build
Mercury's Treads/Ninja Tabi, Sunfire Cape, BOTRK, Bloodthirsterer, Black Cleaver, Maw of Malmortius(if enemy has ap mid)/Randuins Omen(if too many enemy ad)
Mastering the E-W-Q-E combo is crucial regardless of the build you are useing. Useing this build Renekton will still be a powerhouse even in late game. It is a little bit more dangerous in lane becouse u have less resistence to ganks but if warded properly u can be relatively safe. Botrk is not only a great item to face tanks and offtanks but also very good to push towers, renekton pushes minions very fast and combined to botrk's AS u can take down a couple of towers very fast. U also can charge BT very fast and useing your ulti u will have around 3500 hp and good MR and Armor.
Pros:Can handle almost any champion top, Very good at pushing, Can easily take down enemy carry, Still quite durable, Can 1v1 anyone in late game.
Cons:Requires proper warding, Can't enter teamfight/initiate recklesly, Items cost a lot so u must farm well.
Does Nasus Q Dmg Work With Titanic Hydra 1
As i was trying to see a way to speed up Nasus q stack by maxing out the cooldown and come up with a idea that does not seem to work but it should for example when the champ is equip with hydra blade and/or ice born gauntlet to give Nasus the area of effect of his q hitting then i notice that even if i kill that one lonely minion then attempt to try out the hydra while the q is in active mode ( not striking the minion but still killing them with the a.o.e. of the item) the q did not add up. even more concerning when the iceborn guantlet do the same thing killing other minion within a.o.e. effect i do not get additional stack. i.e. killing 3 minion with q strike does not give me +3 stack of 3 bonus dmg. to the stack. Active: Nasus empowers his next basic attack within the next 10 seconds to deal bonus physical damage. Bonus Damage: 30 / 50 / 70 / 90 / 110 (+total stacks of Siphoning Strike) If the** ability deals a killing blow**, Nasus gains 3 stacks of Siphoning Strike (doubled for killing champions, large minions and large monsters). Edited for new information: for Item references so you can see the issue {{item:3074}} Ravenous Hydra (Melee Only) Cost: 3300 (600) +75 Attack Damage +100% Base Health Regen +12% Life Steal Passive: Life Steal applies to damage dealt by this item. UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage). UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown). (Unique Passives with the same name don't stack.) {{item:3025}} Iceborn Gauntlet Cost: 2900 (750) +60 Armor +30 Ability Power +10% Cooldown Reduction +500 Mana UNIQUE Passive - Spellblade: After using an ability, the next basic attack (on hit) deals bonus physical damage equal to 125% of base Attack Damage to enemies near the target, and creates a field around the target for 2 seconds that slows enemy Movement Speed by 30% (1.5 second cooldown, half-sized field if ranged). (Unique Passives with the same name don't stack.)
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